CS:GO Issues


Game Design Issues:
  • - Changed QUICKMATCH default to competitive de_dust2.
  • - Added new maps to local match options: de_inferno, de_train, and de_nuke.
  • - Added new weapons: Nova shotgun, Bizon and MP7 SMGs.
  • - Created a CT-specific version of the Molotov: the incendiary grenade.
  • - Reworked starting cash and bonuses in Casual mode.
  • - Made kill cash awards weapon-specific: AWP pays out $50/kill ($25 in Casual Mode). CQB weapons pay out $900 ($450). The rest pay out the usual $300 ($150).
  • - Limited total number of grenades that can be carried at one time to three, each of a different type.
  • - Adjusted stamina penalties for jumping. It should be easier now to jump up to multiple objects in a row without getting exhausted.
  • - Changed weapon recoil cycle to be controlled by a recoil index which is incremented on each shot.
  • - Reduced movement penalty greatly when players are hit by friendly fire in casual mode.
  • - Implemented skill-based matchmaking system.




Map Issues:
  • - Reduced dust particle effects on de_dust and de_dust2. Initial dust fades out after about 20 seconds.
  • - Updated the nav mesh on de_Dust to improve bot pathing.
  • - Corrected the problem with the bomb being plantable below the ledge on bombsite B in de_dust.
  • - Fixed multiple issues with players being able to get to positions that should be inaccessable or non-visible in de_dust and de_dust2.
  • - Fixed problem with black lines appearing around helicopter in de_dust when helicopter is shot.
  • - Fixed several aesthetic issues and reported exploits on de_dust2.

Stat/Achievement Issues:
  • - Fixed a problem with the fun facts that could cause a claim of more than 100% accuracy for players.
  • - Fixed a bug that allowed players to earn the 'Lost and F0wned' medal while controlling a bot.
  • - Added FCVAR_CHEAT flag to the bot_kill command so it can't be used to earn medals
  • - Updated some medal icons and descriptions to reflect criteria for getting them better.
  • - Made players who controlled bots during a round ineligible for fun facts.


UI Issues:
  • - Fixed classic crosshair not showing up in first-person spectator mode.
  • - Fixed a bug that could cause chat spam when a player changes his/her name.
  • - Redesigned and repositioned the win panel to allow greater visibility of the game.
  • - Hid voice status and weapon panel when HUD is hidden.
  • - Added option in game settings that, when active, closes the buy menu upon purchase of an item.
  • - Redesigned the buy menu.
  • - Moved player team ID from crosshair to player.
  • - Expanded the chat window, making it easier to keep track of chat history.
  • - Changed the UI font for greater legibility.
  • - Made the chat lines behave like a Windows edit control.
  • - Added a scoreboard icon that indicates when a player is in the process of switching teams.
  • - Made music respond to volume slider.
  • - Made chat box disappear after ENTER is pressed.
  • - Fixed the 'pop' visible when the main menu appears when playing in 4:3 or 16:10 aspect ratios.
  • - Added COUCH and DESKTOP play distance options that control hud_scaling and viewmodel_fov convars.
  • - Fixed problem with not being able to switch from windowed to full screen mode.
  • - Removed crosshair spreading behavior when wielding the knife, grenades, or bomb.
  • - Made scoreboard title display correctly above scoreboard in standard def.
  • - Redesigned front-end screens, layouts, and scoreboard to reflect new look for CS:GO.
  • - Improved the messaging for when money is awarded or subtracted. HUD now shows additions and subtractions more clearly, and money events are also reported in chat.
  • - Fixed menus to render correctly in resolutions greater than 1920x1200.
  • - Fixed a bug in which the scoreboard could occasionally disappear.
  • - Added player avatars to the choose team screen.
  • - Fixed problem with UI tint resetting after the choose team screen was opened via the pause menu during a game.
  • - Fixed EDIT and CLEAR buttons on the settings screen sometimes not appearing correctly.
  • - Fixed bug in settings with the acceleration amount slider not resetting correctly when defaults are restored.
  • - Fixed incorrect audio feedback when mousing over empty rows in the settings screens.
  • - Fixed bug that could occur when binding keys in the settings screens, making it impossible to navigate away from the currently active field.
  • - Made the EDIT MIC option in the settings snap to the correct area of the controls screen.
  • - Fixed a case in which throwing a grenade or dropping a weapon and picking up another failed to display the new weapon on the inventory section of the HUD.
  • - Disabled left and right toggles on spectator UI when there's no one left to spectate.
  • - Added a separate icon for the CT-specific knife in the weapon select and death notification text.
  • - Fixed a bug in which remote players controlling a bot were showing up alive again on the mini-scoreboard instead of showing the bot as alive.
  • - Restricted team chat to team members only.
  • - Fixed some problems with the REBUY command that could result in purchasing items other than what you had purchased in the previous round.



Other issues:
  • - Fixed problem with two different pieces of music playing at the same time over the choose team screen after completion of a match.
  • - Added three new mixgroups to handle different weapon sound types.
  • - Restricted the round end warning music cue to playing only when a bomb has not yet been planted. If it's currently playing, it will stop once the bomb has been planted.
  • - Added new music cues for domination and revenge.
  • - Fixed series of bugs in which the wrong weapon was seen during a reload or weapon switch, resulting in odd-looking weapon poses.
  • - Fixed problem with camera stopping inside of players' heads during freeze cam.
  • - Fixed a bug that could cause the spectator camera to be placed halfway through the floor occasionally.
  • - Fixed excessive console spew.
  • - Fixed a crash that could happen when selecting a team without Steam running.
  • - Fixed hang on black screen when players attempt to connect to servers that forbid connection.
  • - Fixed crash that could happen while changing the video settings.
  • - Fixed blurry shadows on players who are walking or running.
  • - Fixed blood so it doesn't show brightly through the fog.
  • - Fixed the visors showing through smoke.
  • - Reduced issues with smoke grenade and fire volumes being visible through thin floors.
  • - Fixed some of the problems with weapons penetrating character geometry in third person.
  • - Addressed an issue which caused bots to shoot over players' heads often. The bots will likely feel more difficult now.
  • - Fixed aliasing artifacts caused by not using centroid sampling when MSAA is enabled. Some players may need to update their video card drivers in order to see the change.
  • - Fixed a bug that caused a player to show as alive briefly after being killed while controlling a bot.

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