Game Design Issues:
- - Changed QUICKMATCH default to competitive de_dust2.
- - Added new maps to local match options: de_inferno, de_train, and de_nuke.
- - Added new weapons: Nova shotgun, Bizon and MP7 SMGs.
- - Created a CT-specific version of the Molotov: the incendiary grenade.
- - Reworked starting cash and bonuses in Casual mode.
- - Made kill cash awards weapon-specific: AWP pays out $50/kill ($25 in Casual Mode). CQB weapons pay out $900 ($450). The rest pay out the usual $300 ($150).
- - Limited total number of grenades that can be carried at one time to three, each of a different type.
- - Adjusted stamina penalties for jumping. It should be easier now to jump up to multiple objects in a row without getting exhausted.
- - Changed weapon recoil cycle to be controlled by a recoil index which is incremented on each shot.
- - Reduced movement penalty greatly when players are hit by friendly fire in casual mode.
- - Implemented skill-based matchmaking system.
Map Issues:
- - Reduced dust particle effects on de_dust and de_dust2. Initial dust fades out after about 20 seconds.
- - Updated the nav mesh on de_Dust to improve bot pathing.
- - Corrected the problem with the bomb being plantable below the ledge on bombsite B in de_dust.
- - Fixed multiple issues with players being able to get to positions that should be inaccessable or non-visible in de_dust and de_dust2.
- - Fixed problem with black lines appearing around helicopter in de_dust when helicopter is shot.
- - Fixed several aesthetic issues and reported exploits on de_dust2.
Stat/Achievement Issues:
- - Fixed a problem with the fun facts that could cause a claim of more than 100% accuracy for players.
- - Fixed a bug that allowed players to earn the 'Lost and F0wned' medal while controlling a bot.
- - Added FCVAR_CHEAT flag to the bot_kill command so it can't be used to earn medals
- - Updated some medal icons and descriptions to reflect criteria for getting them better.
- - Made players who controlled bots during a round ineligible for fun facts.
UI Issues:
- - Fixed classic crosshair not showing up in first-person spectator mode.
- - Fixed a bug that could cause chat spam when a player changes his/her name.
- - Redesigned and repositioned the win panel to allow greater visibility of the game.
- - Hid voice status and weapon panel when HUD is hidden.
- - Added option in game settings that, when active, closes the buy menu upon purchase of an item.
- - Redesigned the buy menu.
- - Moved player team ID from crosshair to player.
- - Expanded the chat window, making it easier to keep track of chat history.
- - Changed the UI font for greater legibility.
- - Made the chat lines behave like a Windows edit control.
- - Added a scoreboard icon that indicates when a player is in the process of switching teams.
- - Made music respond to volume slider.
- - Made chat box disappear after ENTER is pressed.
- - Fixed the 'pop' visible when the main menu appears when playing in 4:3 or 16:10 aspect ratios.
- - Added COUCH and DESKTOP play distance options that control hud_scaling and viewmodel_fov convars.
- - Fixed problem with not being able to switch from windowed to full screen mode.
- - Removed crosshair spreading behavior when wielding the knife, grenades, or bomb.
- - Made scoreboard title display correctly above scoreboard in standard def.
- - Redesigned front-end screens, layouts, and scoreboard to reflect new look for CS:GO.
- - Improved the messaging for when money is awarded or subtracted. HUD now shows additions and subtractions more clearly, and money events are also reported in chat.
- - Fixed menus to render correctly in resolutions greater than 1920x1200.
- - Fixed a bug in which the scoreboard could occasionally disappear.
- - Added player avatars to the choose team screen.
- - Fixed problem with UI tint resetting after the choose team screen was opened via the pause menu during a game.
- - Fixed EDIT and CLEAR buttons on the settings screen sometimes not appearing correctly.
- - Fixed bug in settings with the acceleration amount slider not resetting correctly when defaults are restored.
- - Fixed incorrect audio feedback when mousing over empty rows in the settings screens.
- - Fixed bug that could occur when binding keys in the settings screens, making it impossible to navigate away from the currently active field.
- - Made the EDIT MIC option in the settings snap to the correct area of the controls screen.
- - Fixed a case in which throwing a grenade or dropping a weapon and picking up another failed to display the new weapon on the inventory section of the HUD.
- - Disabled left and right toggles on spectator UI when there's no one left to spectate.
- - Added a separate icon for the CT-specific knife in the weapon select and death notification text.
- - Fixed a bug in which remote players controlling a bot were showing up alive again on the mini-scoreboard instead of showing the bot as alive.
- - Restricted team chat to team members only.
- - Fixed some problems with the REBUY command that could result in purchasing items other than what you had purchased in the previous round.
Other issues:
- - Fixed problem with two different pieces of music playing at the same time over the choose team screen after completion of a match.
- - Added three new mixgroups to handle different weapon sound types.
- - Restricted the round end warning music cue to playing only when a bomb has not yet been planted. If it's currently playing, it will stop once the bomb has been planted.
- - Added new music cues for domination and revenge.
- - Fixed series of bugs in which the wrong weapon was seen during a reload or weapon switch, resulting in odd-looking weapon poses.
- - Fixed problem with camera stopping inside of players' heads during freeze cam.
- - Fixed a bug that could cause the spectator camera to be placed halfway through the floor occasionally.
- - Fixed excessive console spew.
- - Fixed a crash that could happen when selecting a team without Steam running.
- - Fixed hang on black screen when players attempt to connect to servers that forbid connection.
- - Fixed crash that could happen while changing the video settings.
- - Fixed blurry shadows on players who are walking or running.
- - Fixed blood so it doesn't show brightly through the fog.
- - Fixed the visors showing through smoke.
- - Reduced issues with smoke grenade and fire volumes being visible through thin floors.
- - Fixed some of the problems with weapons penetrating character geometry in third person.
- - Addressed an issue which caused bots to shoot over players' heads often. The bots will likely feel more difficult now.
- - Fixed aliasing artifacts caused by not using centroid sampling when MSAA is enabled. Some players may need to update their video card drivers in order to see the change.
- - Fixed a bug that caused a player to show as alive briefly after being killed while controlling a bot.
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